MechA is hard, and so is area (as secondary), and i already hate area. Still this was at least fun to make.

I redo this puzzle on this layout again and again and magically shave cycle each time for some reason, lol.

Originally this has 6 bonder to waste 6 silver (see Waste City showcase solve :P). But i realized you don't really need to waste 6 silver, you only need to kickstart the offset using 1 silver, by making one *extra* quicksilver. The next 5 products use the exact same instructions as well.

I'm pretty sure 6 MechA is min (pls don't :azuripaw: me :<) :azuripaw:
You need 1 MechA for arm base, 1 for access point to reagent, 2 for access point for bonder (you only have 1 lonely silver), 1 for rejection output to get quicksilver, and finally 1 for access point to product, which in total, is 6.

Overall this was pretty fun to make :P. As to leaderboard rank i don't expect much at this point, maybe top 30 again? but eh, people are getting better.
